Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Eas6X-MvZBz-JO9VL-BqQPw-BrApF | 2/17/0 | 25.3 | -0.16 | 2026-07-03 22:52:36 · 22m 24s | |
| CSGO-fz8Kw-i2z6O-qxZbK-Lm4M6-2LJjC | 6/19/4 | 40.1 | 0.36 | 2026-07-02 22:39:55 · 29m 56s | |
| CSGO-JahRh-pwkHn-szo6G-57T34-mqbNE | 2/6/1 | 60.1 | 0.48 | 2026-07-02 22:21:37 · 11m 3s | |
| CSGO-PiCE6-aRPXZ-ZPJ8q-uYFR9-mKurD | 1/13/2 | 39.8 | -0.04 | 2026-06-30 19:00:18 · 19m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.