Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kh7aN-t7d8e-9ExDo-XT9kL-AJQRO | 6/17/2 | 61.0 | 0.49 | 2026-06-18 22:18:13 · 36m 22s | |
| CSGO-RRC6Y-JWRQM-93rCN-PHVE4-ZqDZG | 23/15/8 | 97.0 | 1.54 | 2026-06-17 21:15:15 · 39m 32s | |
| CSGO-8eVun-x4EXD-nLmyd-PvUNm-iXc3K | 16/10/6 | 89.1 | 1.46 | 2026-06-17 14:36:12 · 28m 23s | |
| CSGO-bLyo2-DVQTe-pYbDn-8VjN7-TLJzN | 17/16/7 | 81.5 | 1.22 | 2026-06-15 20:22:29 · 45m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.