Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjbsu-xXE9c-xSKsB-opxbz-YfVvD | 9/15/2 | 65.7 | 0.66 | 2026-07-03 18:13:48 · 27m 31s | |
| CSGO-azkZD-SBXK9-9qfkk-k46k2-VeruL | 9/15/4 | 61.5 | 0.74 | 2026-07-03 15:42:54 · 32m 1s | |
| CSGO-wEeZe-7Uyfa-YCxD4-diai7-SLr7C | 16/25/8 | 60.1 | 0.78 | 2026-07-01 18:57:40 · 45m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.