Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jsz4C-w28w9-yR9Et-Ymbec-ztZpG | 12/19/6 | 85.7 | 0.82 | 2026-06-29 20:17:16 · 31m 25s | |
| CSGO-wdycO-7oBUV-D33Ew-BnNfZ-Uu8GJ | 22/17/8 | 90.5 | 1.41 | 2026-06-29 12:46:48 · 38m 49s | |
| CSGO-SxR6K-Znv8v-pwoMT-MOsu5-meAtG | 19/19/4 | 64.3 | 1.00 | 2026-06-22 11:11:23 · 52m 11s | |
| CSGO-mCPWq-N2tF7-LWc7X-qNR2O-xbjsF | 12/15/2 | 70.0 | 0.96 | 2026-06-22 10:40:21 · 28m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.