Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-whxQk-H9pFc-RJkDu-eqTiJ-9cEZG | 1/3/2 | 13.0 | 0.20 | 2026-07-02 14:29:49 · 28m 34s | |
| CSGO-Hwu42-GW3Us-trV5S-9LLYr-MOBJC | 17/14/1 | 96.4 | 1.27 | 2026-06-26 19:14:41 · 28m 44s | |
| CSGO-ht3cb-kkrP3-USERM-cTpoc-m6yXD | 17/11/5 | 88.3 | 1.41 | 2026-06-23 22:28:49 · 27m 33s | |
| CSGO-bNZK6-aAo7v-KuVeZ-MJ3bR-MadFO | 23/11/4 | 115.3 | 1.77 | 2026-06-23 21:27:20 · 34m 43s | |
| CSGO-hMuom-u8tJa-PyqD8-fDdAv-QWJeB | 27/3/2 | 162.5 | 2.83 | 2026-06-09 17:32:06 · 19m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.