Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FmmFJ-fL2Em-DAZw2-eZFdT-iQtWK | 14/18/3 | 63.3 | 0.83 | 2026-07-02 15:26:22 · 38m 18s | |
| CSGO-KyOT2-MfY67-tO4Eh-2XZLP-LmztJ | 12/11/4 | 61.1 | 1.09 | 2026-06-30 15:44:26 · 33m 29s | |
| CSGO-4d2oo-5XwMo-kWhee-HWDt8-Syv9H | 7/14/8 | 55.7 | 0.76 | 2026-06-30 15:10:40 · 29m 49s | |
| CSGO-CK2Kn-hVW5z-QkcaE-rEmOV-FaFSQ | 9/16/5 | 62.3 | 0.82 | 2026-06-30 14:37:25 · 29m 38s | |
| CSGO-JhAan-af7th-uChXL-jL6Vo-us68F | 8/15/4 | 46.2 | 0.66 | 2026-06-22 15:19:23 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.