Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-czTe6-or5nN-qtGyE-xJG3t-YWFBM | 12/16/6 | 63.7 | 0.84 | 2026-07-03 04:28:56 · 31m 34s | |
| CSGO-Wormw-t3isx-Hxjkd-krsVh-2EkwG | 6/15/4 | 63.1 | 0.64 | 2026-06-28 20:25:45 · 25m 49s | |
| CSGO-GV4Ca-HqRUO-En3jD-HzXD4-kLzkG | 9/14/4 | 81.9 | 0.76 | 2026-06-28 20:02:10 · 21m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.