Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rbjfW-CanTW-aBWFB-LGhd8-3Aw5G | 7/13/0 | 32.1 | 0.45 | 2026-07-02 19:40:09 Β· 15m 19s | |
| CSGO-o6sPR-JfLw7-BiQ9A-sBTS2-feAtG | 6/10/3 | 43.1 | 0.64 | 2026-06-24 20:32:28 Β· 22m 42s | |
| CSGO-ftkCL-RtPmm-kK8kQ-6FpWe-w4OJM | 30/18/11 | 111.3 | 1.60 | 2026-06-15 19:39:28 Β· 54m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.