Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8vbrp-cjQek-67Fv5-8QzxB-CAhrM | 5/17/5 | 33.0 | 0.42 | 2026-06-28 20:13:51 · 40m 33s | |
| CSGO-teaZb-RwXFP-ErVML-LPe2R-47D7K | 8/12/2 | 32.1 | 0.73 | 2026-06-28 19:41:33 · 29m 35s | |
| CSGO-OkZrj-CcPXV-eKxhw-dAJHj-nOGSQ | 3/14/1 | 39.9 | 0.16 | 2026-06-28 19:14:59 · 22m 45s | |
| CSGO-aruFV-wpmj4-nJRp6-QeB2H-6xUWJ | 6/13/3 | 80.6 | 0.58 | 2026-06-28 18:57:27 · 13m 16s | |
| CSGO-fiZ5o-TwNbD-4JPiM-Caymx-Nf78F | 10/9/1 | 78.0 | 1.06 | 2026-06-28 18:41:40 · 13m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.