Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BUv85-VjJ89-eQEiB-eemvz-sq2AC | 18/14/8 | 120.4 | 1.59 | 2026-07-04 18:19:06 · 27m 13s | |
| CSGO-MmcP6-e8AGn-7bubm-WckKs-JrzUO | 18/19/6 | 90.4 | 1.09 | 2026-07-03 19:17:02 · 36m 38s | |
| CSGO-t2Of5-HupGo-b4dmj-uneay-wr74E | 11/27/10 | 62.5 | 0.63 | 2026-06-30 13:43:23 · 43m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.