Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kkvxU-sqABx-BtCyM-aSNVU-bwrBE | 12/18/10 | 90.4 | 0.92 | 2026-07-04 18:14:43 · 35m 49s | |
| CSGO-6uHpu-q6cyf-rKJ6A-AYCWf-5OxDK | 27/16/5 | 93.5 | 1.44 | 2026-07-02 13:29:50 · 46m 41s | |
| CSGO-aDR3N-D5jJK-PPZt8-VPMW9-mKurD | 13/19/5 | 80.5 | 0.82 | 2026-07-02 12:49:26 · 34m 25s | |
| CSGO-yJP8s-r3PJF-NNb2q-CMSku-ffMbM | 18/17/5 | 75.4 | 1.02 | 2026-06-25 17:17:24 · 36m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.