Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mfUX4-dTfGh-pZZWL-Q8Z98-hpWTB | 14/15/7 | 98.4 | 1.21 | 2026-06-29 22:36:52 · 30m 9s | |
| CSGO-Tk63a-Umous-5TwzF-46mzW-MvNUD | 15/11/2 | 87.9 | 1.26 | 2026-06-28 23:36:02 · 31m 47s | |
| CSGO-EXH9J-h4TrW-qYOYF-h2jOM-A8wwQ | 9/14/3 | 60.7 | 0.71 | 2026-06-26 01:13:55 · 26m 23s | |
| CSGO-MJQvA-hbqNm-fXtdm-D3tpB-z9H5O | 17/21/5 | 72.6 | 0.98 | 2026-06-24 22:49:45 · 37m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.