Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YVeib-icOTB-cWwB2-m3fRQ-ERXoN | 16/14/2 | 96.3 | 1.18 | 2026-07-01 21:43:40 · 32m 54s | |
| CSGO-OJNB8-uSjZW-OoVZr-Xeqx9-bUVGQ | 16/14/1 | 94.5 | 1.26 | 2026-07-01 21:14:13 · 23m 30s | |
| CSGO-3FmYH-v6Ai4-MuJs2-bzARO-m7oJN | 5/17/6 | 46.5 | 0.51 | 2026-07-01 20:43:38 · 27m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.