Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JkzrU-Kp88Q-mSLRF-5wUWJ-9cEZG | 15/27/5 | 49.7 | 0.59 | 2026-07-02 20:18:57 · 50m 50s | |
| CSGO-DdXvF-aDLJn-P27oX-ffhZO-iR6FP | 10/18/5 | 55.1 | 0.60 | 2026-07-02 19:35:20 · 39m 31s | |
| CSGO-3GYSq-bw9ju-JCTQR-u7oSY-NRz6A | 5/16/1 | 49.1 | 0.40 | 2026-07-02 18:59:45 · 31m 18s | |
| CSGO-YrPHq-GMpZc-Bduqx-FyBAU-uakoE | 6/14/2 | 44.4 | 0.53 | 2026-06-29 19:55:50 · 32m 24s | |
| CSGO-ZWuoq-Fvqk4-L23Xr-7Ko6p-XsONN | 6/19/5 | 38.9 | 0.41 | 2026-06-29 19:13:43 · 38m 36s | |
| CSGO-m7jW4-fcKuB-hPdSj-oKFxi-djEuA | 7/17/6 | 43.3 | 0.53 | 2026-06-15 20:36:45 · 37m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.