Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ed9Mn-cyU27-OueT8-4T3pe-mj5ZJ | 17/9/4 | 92.5 | 1.54 | 2026-06-26 19:44:47 · 26m 24s | |
| CSGO-fKq7M-ryUWd-ryzQb-BAE44-Sf78F | 18/9/2 | 92.8 | 1.51 | 2026-06-25 16:14:53 · 26m 7s | |
| CSGO-Ttudj-zyD9R-9xAXb-4c3tD-oncFO | 24/13/2 | 131.1 | 1.83 | 2026-06-25 15:16:32 · 30m 37s | |
| CSGO-XuDtq-Zttm4-SWuaX-OnkXi-q4yUO | 22/16/6 | 106.0 | 1.42 | 2026-06-20 19:57:39 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.