Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-imndA-yuA7h-4O5Oz-ZjncJ-VTTrC | 5/13/2 | 65.4 | 0.46 | 2026-07-04 13:13:09 · 23m 36s | |
| CSGO-AfWzw-kEwKO-qPO88-nkMJi-2NKDR | 19/4/2 | 106.5 | 2.05 | 2026-06-30 10:39:58 · 19m 51s | |
| CSGO-UJdjs-xtBbY-AVzUW-rcQWH-57wwQ | 19/11/5 | 89.3 | 1.45 | 2026-06-27 13:30:32 · 29m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.