Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LNwyr-EmHxz-e8vt8-Yy68O-xbjsF | 17/17/4 | 80.6 | 1.06 | 2026-06-28 21:16:31 · 36m 52s | |
| CSGO-vQGMb-wcNSe-ab24D-KNmxz-G3bJD | 4/15/3 | 37.1 | 0.27 | 2026-06-26 21:48:25 · 26m 59s | |
| CSGO-zX3Jq-rMvcE-eDhCK-w9Fzx-52DVF | 20/18/4 | 84.2 | 1.22 | 2026-06-12 20:56:51 · 44m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.