Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yrEaD-FVqb2-4meLb-xnY2V-M7pxA | 15/19/6 | 90.4 | 1.04 | 2026-07-05 12:36:50 · 32m 48s | |
| CSGO-WeX8G-jmXKt-BdGAH-OQjtH-2JedJ | 11/17/3 | 63.6 | 0.71 | 2026-06-29 17:53:41 · 25m 37s | |
| CSGO-xEACb-xyMSd-t29zi-KRALt-JfX2Q | 19/17/9 | 102.7 | 1.36 | 2026-06-27 19:12:52 · 36m 42s | |
| CSGO-TiiZD-sQojD-ejQZN-LwijZ-nFzAC | 17/10/8 | 126.3 | 1.71 | 2026-06-24 17:54:46 · 25m 30s | |
| CSGO-SDhP7-A2TQn-jpQVz-U62oj-Sjp7C | 14/20/5 | 91.0 | 0.89 | 2026-06-13 16:31:03 · 27m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.