Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xxcc3-6boif-CFUFn-Bpi6p-MOBJC | 8/16/2 | 56.1 | 0.61 | 2026-06-21 19:24:05 · 28m 23s | |
| CSGO-uEtno-23ZyN-jY6J4-HJ9M5-tUD3J | 21/14/1 | 84.2 | 1.35 | 2026-06-18 20:52:44 · 36m 42s | |
| CSGO-YE43G-FTRu2-jtFZv-L3z6B-UUYkF | 12/16/3 | 53.3 | 0.79 | 2026-06-13 20:27:39 · 28m 46s | |
| CSGO-wpXdj-QYeSC-tCTSd-3maxT-uQJLH | 22/15/3 | 90.5 | 1.45 | 2026-06-12 21:06:06 · 40m 23s | |
| CSGO-UEKZQ-rZTnG-m3JVR-95H9E-s9ROG | 15/20/7 | 58.3 | 0.84 | 2026-06-12 20:15:27 · 47m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.