Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-47YPV-nxKKY-8jUFL-aa6sN-97V5F | 12/10/3 | 50.1 | 0.96 | 2026-06-28 16:53:12 · 29m 48s | |
| CSGO-Ce5Wj-eNRVH-GiGVh-7HX2f-2XmfO | 17/14/5 | 82.7 | 1.20 | 2026-06-21 19:00:12 · 41m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.