Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JutoJ-RAkP7-T9xwx-Q69jo-xrquL | 24/20/6 | 113.5 | 1.45 | 2026-07-07 21:44:22 · 38m 19s | |
| CSGO-EkOPc-tKWyO-CNmLN-pzTfX-cQaYO | 25/9/5 | 139.2 | 2.08 | 2026-07-07 21:15:41 · 24m 8s | |
| CSGO-2ux44-w9tCK-vtc8w-Eo6dv-RhC3J | 19/15/6 | 105.1 | 1.38 | 2026-07-06 14:20:03 · 23m 34s | |
| CSGO-Sr6MW-EYvvB-AUVp8-ThU2V-EQM6H | 9/12/7 | 81.4 | 1.05 | 2026-07-06 13:56:54 · 16m 53s | |
| CSGO-GLasP-97BPU-nvvEk-mDRZA-Q9jbN | 19/17/8 | 103.7 | 1.37 | 2026-07-06 13:23:56 · 31m 12s | |
| CSGO-d9jKQ-KvUF2-rFaWm-LpOhX-NvTKF | 13/17/10 | 81.5 | 0.97 | 2026-06-10 18:04:36 · 37m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.