Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3ZeZn-HoCHa-fROeS-hbbLR-jmFOP | 5/18/7 | 41.1 | 0.46 | 2026-07-01 18:57:01 · 40m 14s | |
| CSGO-6mtZa-JNdjK-MxqYw-R2iOu-B3bJD | 18/16/4 | 92.6 | 1.23 | 2026-06-27 20:53:30 · 43m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.