Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tBdsn-TL8DC-QWSao-RurrJ-Kn6nM | 17/19/5 | 59.4 | 0.95 | 2026-06-22 19:23:16 · 46m 9s | |
| CSGO-A4pEY-WkyJp-Zs5vZ-Njefe-muW5F | 8/17/7 | 75.1 | 0.73 | 2026-06-21 11:56:27 · 32m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.