Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-72vEr-jcOZT-hc828-U6YeS-HvoNO | 6/13/3 | 47.8 | 0.44 | 2026-07-02 19:11:08 · 12m 51s | |
| CSGO-uTZOR-qixcV-uuZRB-apFwx-FB6iL | 20/13/5 | 100.9 | 1.53 | 2026-06-30 21:33:34 · 33m 44s | |
| CSGO-uFzV6-WwrBa-fpywv-8tdUs-uhJaA | 12/16/5 | 77.4 | 1.01 | 2026-06-29 19:21:12 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.