Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mQxoj-DAERZ-tVeCx-vxF62-wLPYE | 9/6/4 | 64.7 | 1.28 | 2026-07-05 18:36:10 · 20m 57s | |
| CSGO-YuhWb-KZidN-qA5P8-Z5cGU-AHtdA | 10/15/7 | 70.5 | 0.79 | 2026-06-30 20:06:52 · 33m 36s | |
| CSGO-sbbn3-uxNmx-Lqdu5-AeUXc-wup3B | 21/13/6 | 99.4 | 1.50 | 2026-06-18 20:25:13 · 35m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.