Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SOyeu-FWoki-WAa3N-qzsYK-hJQBD | 24/26/10 | 85.4 | 1.23 | 2026-06-26 20:59:29 · 48m 35s | |
| CSGO-ZeRDm-2KQO4-m33MP-kWJ2t-RsdVG | 22/9/6 | 119.5 | 1.77 | 2026-06-26 20:11:41 · 35m 44s | |
| CSGO-WDy6O-VJxfR-7QfXK-BUWdP-HHjLJ | 8/17/5 | 42.1 | 0.57 | 2026-06-26 19:28:28 · 39m 50s | |
| CSGO-otwGe-To9QZ-4vfzK-o396n-iNBYN | 11/18/4 | 65.3 | 0.71 | 2026-06-23 19:33:26 · 33m 5s | |
| CSGO-QT5mZ-Uyo2b-SWmpY-F3E5S-b8KeB | 22/13/1 | 99.2 | 1.64 | 2026-06-23 18:57:47 · 29m 37s | |
| CSGO-uGDCD-rO6Au-3Evhr-xvNDy-8zxHL | 16/11/4 | 80.8 | 1.34 | 2026-06-23 18:24:10 · 30m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.