Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HfEUZ-pXUaw-dAMLy-PC8di-siHeB | 11/16/7 | 73.4 | 0.91 | 2026-06-25 09:13:38 · 40m 25s | |
| CSGO-MnGDi-x3MXa-SqP6c-WLzZA-JebRF | 12/14/3 | 78.8 | 1.06 | 2026-06-25 08:31:41 · 31m 15s | |
| CSGO-VFUbq-FzqdX-Y34uZ-Hhrjs-3rP3A | 18/18/6 | 88.4 | 1.11 | 2026-06-25 07:38:40 · 44m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.