Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-czfTN-xLJW9-zLeQy-JMdZp-HDpcG | 17/15/7 | 96.7 | 1.24 | 2026-07-04 15:14:16 · 33m 22s | |
| CSGO-2y5Zu-9ZJar-JhcqU-cz84G-FJiPK | 19/14/8 | 109.1 | 1.42 | 2026-06-27 17:00:02 · 33m 30s | |
| CSGO-5QY2j-7fYEf-Hv7za-FYFyS-TvDBM | 27/8/3 | 138.4 | 2.19 | 2026-06-24 15:19:04 · 26m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.