Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-paser-OZSxt-c5PdC-YidzA-7TQ7B | 16/18/3 | 77.9 | 0.98 | 2026-06-29 09:25:48 · 35m 38s | |
| CSGO-BPF6e-wEzns-NXAv3-YBMP6-tzioE | 13/15/9 | 76.0 | 1.02 | 2026-06-29 08:45:59 · 33m 38s | |
| CSGO-9JXe2-x2Z4o-A3bJw-hF37u-7BLwF | 12/22/7 | 63.4 | 0.63 | 2026-06-25 13:10:14 · 40m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.