Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9jtr7-QPnPh-sosm3-zY6tn-JOizO | 26/17/6 | 80.6 | 1.32 | 2026-07-01 16:39:53 · 53m 19s | |
| CSGO-rY4F4-fGycU-mZxG6-OiVmU-3ZPmH | 34/20/6 | 116.3 | 1.61 | 2026-06-29 17:17:08 · 54m 3s | |
| CSGO-oNcAS-eoZOk-G98qM-YzUEM-qc6uC | 16/16/7 | 82.5 | 1.16 | 2026-06-16 16:56:59 · 39m 20s | |
| CSGO-TZuEz-h3r9b-DRVyo-3k6W8-hd5yD | 10/6/1 | 49.9 | 1.25 | 2026-06-16 16:21:48 · 29m 26s | |
| CSGO-W6HB4-cNe8c-EvVCH-zG5f3-Rz23L | 6/4/4 | 47.5 | 1.13 | 2026-06-16 15:55:36 · 23m 4s | |
| CSGO-T8yc3-93Lxo-Hmy8d-f2pyH-O9tvE | 30/22/6 | 103.1 | 1.42 | 2026-06-15 16:54:45 · 49m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.