Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vt4i7-NOcke-xHeAX-aBVaF-U9JjC | 25/21/3 | 86.2 | 1.16 | 2026-07-03 01:28:49 · 48m 21s | |
| CSGO-Kraby-Q9qCo-8UiQP-QNqCu-o2uWK | 14/16/5 | 66.5 | 0.96 | 2026-07-01 20:01:40 · 36m 44s | |
| CSGO-zxtsj-CVpwb-CW2jP-ZH4a2-ozioE | 14/18/4 | 64.4 | 0.83 | 2026-06-30 21:19:56 · 34m 34s | |
| CSGO-36zM8-MJjnB-t9WXW-hDC52-czQqJ | 5/12/5 | 65.4 | 0.73 | 2026-06-27 10:32:32 · 18m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.