Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w49t6-wOd6j-DkdCP-CujBh-94n6J | 17/17/4 | 84.6 | 1.07 | 2026-07-03 07:12:05 · 34m 5s | |
| CSGO-Rmhd8-JvRTH-fadzD-oVDZ4-tBCJC | 20/12/4 | 95.6 | 1.58 | 2026-06-29 08:51:19 · 28m 40s | |
| CSGO-ath3n-VTijF-dZsD8-SUbdU-j7xbE | 12/20/3 | 38.4 | 0.60 | 2026-06-15 07:42:11 · 43m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.