Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qDpPR-C6hUZ-wXGvX-TErQr-q3SiA | 10/13/4 | 52.6 | 0.92 | 2026-06-27 13:08:44 · 27m 22s | |
| CSGO-wxQ2P-2SCwF-7aXns-ijTa6-qLzkG | 16/13/4 | 92.2 | 1.41 | 2026-06-27 12:38:37 · 24m 47s | |
| CSGO-mmktA-J3sPG-GetjY-LKKco-LsXfE | 10/8/9 | 90.9 | 1.25 | 2026-06-27 11:33:40 · 23m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.