Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vDaUU-cKNfQ-ud4yc-GCj2t-RCfFO | 20/17/3 | 109.1 | 1.38 | 2026-07-03 19:00:50 · 35m 1s | |
| CSGO-9qO8D-e4U4x-LWSBo-R5Vo2-Gzi5P | 22/14/8 | 105.8 | 1.53 | 2026-06-30 14:45:32 · 31m 17s | |
| CSGO-SauEF-GmdKT-Wdnwa-uLT7k-dhLfN | 16/17/4 | 68.0 | 0.95 | 2026-06-27 08:40:08 · 35m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.