Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BsisU-S3bXp-O57Hy-4t5xR-yROEL | 12/16/2 | 62.0 | 0.80 | 2026-07-03 19:46:19 · 30m 33s | |
| CSGO-F6Zxm-uSDFt-F8dNN-9HDpx-zWq7C | 13/15/3 | 70.3 | 0.85 | 2026-07-03 11:24:31 · 29m 36s | |
| CSGO-oEHBY-OFWZD-dLvba-PYzLd-ZEA2P | 18/16/3 | 85.3 | 1.14 | 2026-07-01 18:04:54 · 37m 46s | |
| CSGO-pTcqV-BqP8t-AkqhK-P9qAs-uhJaA | 20/15/5 | 92.1 | 1.26 | 2026-06-30 17:14:04 · 38m 50s | |
| CSGO-JdShX-G6nFb-d2HrP-pXVNG-5HQRO | 16/22/11 | 74.6 | 1.02 | 2026-06-30 15:10:08 · 59m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.