Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ehv4Q-eWaWz-FCoSR-MiL5O-ObCRE | 15/7/7 | 100.5 | 1.58 | 2026-07-05 10:53:22 · 28m 5s | |
| CSGO-dwMNd-HCoEd-WJyh3-J8pyH-CcyMM | 18/11/5 | 89.9 | 1.48 | 2026-06-26 21:48:46 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.