Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2PkJC-xySEN-3DhMA-bFTXW-oaM2G | 24/11/6 | 140.7 | 1.90 | 2026-06-28 21:41:15 · 28m 47s | |
| CSGO-ptUws-DsDiF-Ba2X9-mmV35-5UVzE | 29/18/6 | 125.7 | 1.68 | 2026-06-28 21:02:14 · 34m 13s | |
| CSGO-oA3p7-qeXVi-EZi3U-GpcU9-MVunC | 20/18/3 | 89.3 | 1.26 | 2026-06-27 20:29:33 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.