Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DtoSV-Asx5D-b76fv-pn5Qm-WEDVF | 15/8/5 | 90.4 | 1.56 | 2026-06-29 15:13:53 · 18m 37s | |
| CSGO-4bhkm-y9tH2-Sq5XP-XzZDk-LXpRP | 9/14/7 | 55.6 | 0.95 | 2026-06-23 15:15:52 · 29m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.