Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zv3Ot-9tUhO-6OdW4-y8BeT-xGUrC | 16/9/3 | 101.9 | 1.45 | 2026-06-12 15:21:32 · 23m 53s | |
| CSGO-GKOaq-ohrPe-dmrEn-oxtfW-OvuCQ | 20/12/6 | 109.3 | 1.71 | 2026-06-11 17:55:11 · 29m 6s | |
| CSGO-YiXZQ-9F5Kj-muYFM-nxrQt-7MnQD | 28/14/4 | 125.9 | 1.91 | 2026-06-11 16:19:34 · 42m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.