Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HU52B-BFSXk-QG73h-cFXin-3O8WB | 20/10/4 | 129.8 | 1.89 | 2026-07-05 10:49:07 · 25m 3s | |
| CSGO-e8WYo-4Z8K4-Nfj7b-s9uf4-3B9nM | 20/14/3 | 126.3 | 1.46 | 2026-07-02 18:11:57 · 31m 32s | |
| CSGO-MOnqO-NWVSS-LCFsf-EtxOj-a5UrC | 11/15/3 | 83.8 | 0.90 | 2026-06-30 18:34:03 · 22m 39s | |
| CSGO-HCmn2-dQc23-uOUFs-QLQtd-hOGSQ | 21/12/1 | 89.1 | 1.49 | 2026-06-30 15:36:02 · 27m 41s | |
| CSGO-hPuyU-VUN78-MAsTP-6Emnv-4f4NF | 8/15/5 | 56.3 | 0.63 | 2026-06-23 18:08:10 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.