Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bkMTC-H9rSD-n8qRa-joHh5-HVMfN | 11/17/5 | 64.0 | 0.76 | 2026-06-30 17:29:51 · 39m 20s | |
| CSGO-BbdYE-vZKcu-Cs84T-RLVc9-JqBkE | 21/15/4 | 97.6 | 1.37 | 2026-06-29 19:40:23 · 32m 18s | |
| CSGO-u4LHA-wTxQ2-ObYH3-PYh2i-iiQZQ | 9/16/2 | 57.8 | 0.72 | 2026-06-15 19:06:09 · 33m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.