Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oOaUR-YuR5r-CSzrF-txXUu-UrPJM | 22/17/5 | 95.4 | 1.38 | 2026-07-01 19:43:44 · 43m 26s | |
| CSGO-EX2wu-BWpTJ-5Uu39-t9H9m-3h9GJ | 12/13/8 | 89.9 | 1.24 | 2026-07-01 19:09:52 · 29m 25s | |
| CSGO-8uVU3-CZEYY-yP52j-Bnd7W-oQtWK | 15/16/8 | 86.6 | 1.07 | 2026-07-01 18:29:49 · 37m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.