Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SmFEL-yUbLL-qFPEN-NoETN-GS6yD | 17/20/7 | 59.9 | 0.90 | 2026-07-03 22:52:08 Β· 50m 29s | |
| CSGO-AHywE-JhfdK-iLt4Q-36WKy-pBcBN | 8/17/5 | 66.4 | 0.65 | 2026-06-28 16:04:17 Β· 30m 27s | |
| CSGO-f4d8f-bUmwr-rwO8p-N6Msm-DiRFE | 17/13/4 | 75.5 | 1.23 | 2026-06-23 13:21:44 Β· 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.