Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JKXH6-ehKMo-3oCXc-JJiHC-CAhrM | 14/13/8 | 67.2 | 1.12 | 2026-07-03 18:09:09 · 28m 30s | |
| CSGO-wSe7c-oRPLb-dARLX-nMXKu-UfwoO | 14/12/4 | 70.3 | 1.18 | 2026-07-01 18:22:34 · 36m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.