Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nnuFB-3cXP7-RxR9F-rJco9-Wdm2H | 16/20/8 | 86.9 | 1.08 | 2026-07-01 20:46:18 · 38m 8s | |
| CSGO-YKKwh-8zeV6-tDe7h-qMHhf-GPN2G | 15/17/2 | 70.8 | 1.00 | 2026-07-01 20:06:36 · 30m 56s | |
| CSGO-6aG5U-behpo-pX3zr-M4uPd-SP7rN | 25/10/3 | 136.4 | 2.15 | 2026-07-01 19:35:51 · 27m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.