Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mdWrq-pJsdk-hZf2B-kUUpw-VCZQM | 12/16/3 | 54.3 | 0.82 | 2026-07-05 19:57:11 · 27m 32s | |
| CSGO-BAWR2-ucJh4-m8CEE-wYYaK-6bZYO | 10/16/4 | 54.6 | 0.71 | 2026-07-02 14:48:35 · 40m 49s | |
| CSGO-NvUbM-KkVQx-82JTq-LeSTM-2mw9H | 20/11/8 | 118.0 | 1.74 | 2026-06-29 18:58:02 · 31m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.