Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tCG2x-X5zJc-UGiSb-Jz2oM-Z7PVP | 13/14/4 | 72.2 | 0.98 | 2026-06-15 13:59:18 · 36m 3s | |
| CSGO-Ft4xe-OqqHA-72Fbw-5aAWM-ZxqFF | 14/18/5 | 86.3 | 1.01 | 2026-06-09 07:08:29 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.