Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xjsLn-2jHjH-EWkxm-MUaiF-f9hWA | 15/20/6 | 86.8 | 1.00 | 2026-06-27 23:36:50 · 38m 4s | |
| CSGO-Mt89W-rBTaU-8iw87-LZwS8-Xz8rN | 17/24/10 | 66.8 | 0.93 | 2026-06-23 21:06:29 · 44m 42s | |
| CSGO-rXiLM-Q79Ee-KjjST-WNQ72-C2WPA | 21/15/8 | 96.6 | 1.47 | 2026-06-23 20:18:34 · 39m 7s | |
| CSGO-kR4KU-VL52t-5LcWh-tozP8-OUYkF | 6/15/1 | 43.5 | 0.46 | 2026-06-23 17:51:06 · 27m 45s | |
| CSGO-6m29s-Yz3QZ-ubjmy-nvXWN-DnMwF | 10/17/3 | 55.0 | 0.75 | 2026-06-23 16:55:28 · 44m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.