Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wyJfD-aVjWz-AcJAH-iZVy7-SAPcF | 25/15/11 | 119.2 | 1.73 | 2026-06-26 12:37:22 · 34m 49s | |
| CSGO-VGKaB-mN83Y-wF7vA-NMLwr-3rP3A | 32/14/3 | 132.3 | 1.98 | 2026-06-16 21:04:10 · 34m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.