Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S4aXL-WLn7v-MqrXX-Fxsmz-NVddJ | 8/10/9 | 77.3 | 1.14 | 2026-07-02 10:56:12 · 27m 52s | |
| CSGO-6ZMDT-KZP3K-3sQUK-GwREe-2ZeuB | 9/14/0 | 58.5 | 0.75 | 2026-06-28 13:34:55 · 25m 28s | |
| CSGO-CZjjn-7pNth-LUyRO-pxYGN-2wPcF | 13/9/5 | 86.4 | 1.24 | 2026-06-26 12:42:52 · 38m 41s | |
| CSGO-ox2o2-LHsTM-ryjPP-dMQ74-2VkDA | 15/23/6 | 54.5 | 0.79 | 2026-06-15 16:55:25 · 50m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.